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A peasant walking backwards, your knight walking backwards.
#KINGDOM TWO CROWNS NORSE LANDS PRICE PATCH#
I wrote this already before the patch was released. Several bugs have been addressed in this patch. If you cannot make enough money, due to a farm being too far out to build one, or being stuck between two portals very near your starting location, you will have a difficult time on the island.īlood moons later on, let's say above day 100, can be in combination with a bad starting location the end of your reign.Īs of yesterday, a new patch has been released. Early on in the game this is not a real problem, but on later islands it can be fatal. If you are unlucky you end up with a bad starting location.
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Of the 6 islands, the location of the mounts, hermits, vagrant camps, your ship and starting locations each time differ if you start a new game. I have to mention the part about luck in this game. To answer the question: Is it possible to turtle in Norse Lands? I can confirm this with a resounding Yes! I made it for myself more difficult by accident than it needed to be. I forgot to get the hammer early on in the game and only got the skull at first. I defeated the greed on three islands before returning to island 3 and getting Sleipnir. In this run I payed for a hermit on the third island instead of getting Sleipnir. Multiple errors were my by me playing this third run. On my third try I successfully ended my one reign run at day 272. I guess it was a bug, because I never encountered it before in my previous runs. The 320 days run I was overrun by a Blood moon followed up by another Blood moon. The day 345 run, I was stupidly defending my outer walls and running in a Greed wave containing a crownstealer. One was on day 345 and the other day 320. I focussed my attention on the turtle strategy. The rush version as of this moment I still did not finish. I played the game extensively for the last few weeks and started multiple games. On this board, we discussed of it was possible, to play the game in more ways than the most viable one: rushing. But by the time you can attain this mount, you will probably have plenty of farms or coins, rendering him obsolete. Besides digging for coins, he can buff your farms. The big difference is that the unicorn is much faster. He is the Norse Land's version of the unicorn.
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The least effective mount out there in this DLC is Gullinbursti. Later on it lacks the overall stamina and a special attack or defense ability to be useful. The Buck is good for getting more coins faster earlier on. Combine this with the mount Sleipnir and you can be a one man army if you play it smart.Īs stated above in my opinion Sleipnir is the best mount out there for its speed and its special attacks fire trail and knock back.Sleipnir can be the difference between being overrun in a blood moon and turning the tide. You can early in the game solo portals without having the need for knights. In my opinion the skull is the most useful weapon in the game. The horn, the hammer, the skull and the staff. Your ruler has some awesome weapons to wield. It is now a combination of troops with shields defending outside the walls, your towers and you, the ruler, as the backbone of the defense.Īs for attacking your mount and your ruler are more viable too. As in Deadlands, your ruler has a bigger and more active role in defending then ever before. Compare the highest walls in Norse Lands with the stone walls in the other versions. In this deal you have to forget about walls that are nearly indestructible. However the defense and partly the attack mechanics differ from previous versions. Build up your kingdom, expand it, recruit and destroy the Greed. I even discussed it on here, that I thought it would be somewhere between 10 and 20 euro's. The music, pixel art style and gameplay are solid. I spend a month of intensive playing the game and I came to this conclusion.Īs I said before and even wrote a review about it, that I like this new DLC. Nearly a month has passed since the release of the new deals Norse Lands.
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